Board Games

Monroe, New York · Wednesdays & Sundays

Every game we own, in one place

We have more games than anyone can keep in their head, spread across more than one house. This is where we keep track of what we own, who owns it, where it currently is — and what we should actually play on Wednesday.

Member sign-in

Forgot your password?

Accounts are set up by invitation. If you play with us and want in, just ask.

Know what we own

One entry per game, and a separate record for every physical box — so two of us owning the same game reads as two copies, not two games. Expansions sit with the game they belong to instead of cluttering the shelf.

Know where it is

Every box says whose it is and which house it is currently sitting in. If something moves, the library remembers where it used to be, so “I thought that was at the lake” becomes a question with an answer.

Pick something for game night

Say who is coming on Wednesday or Sunday and how long we have, and narrow things down to games that fit the group, the time — and that are actually in the building, rather than an hour away.

Remember what we played

Log a session with who played, the scores, and who won. Over time that turns into the useful stuff: what our group keeps coming back to, what nobody enjoyed, and who is genuinely unbeatable at what.

Rate it while it's fresh

A short survey after a session, so ratings come from the evening itself rather than a vague memory months later. Your favourites and the group's favourites both fall out of that.

Stop buying duplicates

Check before you buy. If someone in the group already has it, you will know — and if you are still tempted, mark it as something you are considering so nobody doubles up.

Who this is for

We are a group of friends who have been playing board games together for years, mostly out of Monroe, New York, with games spread between a couple of houses. Game nights are usually Wednesday and Sunday.

This is a private tool built for that group. Accounts are created by invitation, there is no public sign-up, and nothing about the collection is visible without signing in.

Questions

Can anyone sign up?

No. There is no public sign-up form and no way to register yourself. An administrator creates an account and emails an invitation link. Every page except this one requires signing in, and nothing about the collection — no titles, no owners, no locations — is visible without an account.

Where does the game information come from?

We enter the games ourselves. Descriptive details — player count, playing time, weight, year, publisher, designer, categories and mechanics, and the box image — are filled in from the BoardGameGeek XML API, which we use under a registered application.

Powered by BGG

How exactly is BoardGameGeek data used?
  • Server-side only. Requests come from our server, never from a browser or device.
  • Cached locally for 30 days. Pages render from our own copy, so browsing this library generates no traffic to BGG.
  • Rate limited. A minimum five-second interval between requests, enforced in our database so it holds across scheduled runs, with exponential backoff on errors.
  • Low volume. Roughly one request per game, once — then only when someone adds a game we have never owned.
  • Credited. The “Powered by BGG” logo appears wherever their data is shown, linking back to that game on BoardGameGeek.
  • Never redistributed. We do not republish BGG data, expose it through an API of our own, or pass it to any AI or LLM system.
Is any of this commercial?

No. There is no advertising, nothing is sold, there are no subscriptions or payments of any kind, and we do not take donations. Nobody is offered anything in exchange for money. It is a hobby project that exists so we stop buying games we already own.

What happens to my details?

An account is an email address and a password, and a display name so the rest of us know who you are. Email is used for sign-in, password resets, and the post-game survey — nothing else. Nothing is shared outside the group, and there is no analytics or advertising code on these pages.

Who runs it?

It is built and hosted by Dave as part of geekmatter.com, alongside the other tabletop tools there. Questions go to dave@geekmatter.com.